![]() Who will pay for these certifications? SQUAD? The mod maker? And if you fail it, you have to start over. As a matter of fact, certification costs A LOT of money. ![]() So, in order for those mods to be implemented or put as add-ons for KSP, they have to be tested and certified as well. Now, the biggest issue with that is the fact that mods, especially in KSP, tend to make certain aspects of the game unstable. ![]() Even though consoles nowadays are nothing but specialized PCs, they are way more closed than PCs, which is why you don't see many stuff being ported to consoles, but stuff being made for consoles then being ported to PCs. Issues aside (I'll get to those later), console content needs to be certified and tested so its good enough to run on the console. There are a few things that people tend to forget when we talk about mods. Who needs to do silly things like 'know your deltaV' and 'coordinate simultaneous missions' anyway? Mod rants aside, I think the PS store should at least have the basic info mods (like KER and KAC) available for download as DLC, for free of course. SQUAD forgoes even the most basic info mods. Seeing as PS4 KSP is coming out shortly, there's a big problem that faces those who will buy KSP for PS4.
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